Hi Luke, 

That's great to hear that you were able to ship your game with pyglet, and 
thanks for those pull requests!  If you've run into any specific 
shortcomings or quirks that you had to work against with your commercial 
projects, please do share.


On Friday, November 24, 2017 at 7:57:30 AM UTC+9, dodgyville wrote:
>
> It's really great! Already using and shipped 1.3 in my game... built the 
> game on tip over the last few years and shipped with my own patches that 
> have since been merged in, so it's great to switch to the official release. 
> Congrats
>
> Luke
>
> On 19 November 2017 at 23:23, Paulo Jorge PM <[email protected] 
> <javascript:>> wrote:
>
>> Thank you for the hard work and congratulations!
>>
>>
>> quinta-feira, 16 de Novembro de 2017 às 19:06:28 UTC, Rob escreveu:
>>>
>>> Hi all,
>>>
>>> pyglet 1.3.0 is now available for download! Actually, I already released 
>>> it a week ago, but I did not get to writing this announcement yet.
>>>
>>> *Highlights*
>>>
>>>    - The whole codebase is now written in Python 3.x with backward 
>>>    compatiblity for Python 2.x;
>>>    - Refactoring and stability improvements in media module;
>>>    - Improvements to procedural audio module;
>>>    - Vastly improved documentation and programming guide;
>>>    - Many other improvements and bugfixes.
>>>
>>> The easiest way to get this release is using pip:
>>>
>>> pip install pyglet
>>>
>>>
>>> *Links*
>>>
>>>    - Release notes: 
>>>    
>>> https://bitbucket.org/pyglet/pyglet/raw/7e787a78afa36530e067841a53a895758ed4750a/RELEASE_NOTES
>>>    - Documentation: 
>>>    http://pyglet.readthedocs.io/en/pyglet-1.3-maintenance/
>>>    - Downloads: https://bitbucket.org/pyglet/pyglet/downloads/
>>>    - Pypi: https://pypi.python.org/pypi/pyglet/1.3.0
>>>
>>> Please report issues here: https://bitbucket.org/pyglet/pyglet/issues
>>>
>>> Kind regards,
>>> Rob
>>>
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