I opened a pull request for this current work, which can be found here: 
https://bitbucket.org/pyglet/pyglet/pull-requests/105/remove-most-deprecated-methods-and/diff

All modules should now be cleaned, besides the Canvas/Display/gl.Config 
refactoring.
Any feedback is greatly appreciated. If you can run the test suite, that 
would be fantastic. 

-Ben




On Tuesday, January 30, 2018 at 5:48:10 PM UTC+9, Benjamin Moran wrote:
>
> So, again, my thought is to provide some explicit mechanism for this in 
>> Win32, and to couple it with some advice about how to deploy it.
>>
>
> That sounds good. It doesn't seem like something that we can default to, 
> but it certainly is useful as an option. 
>
>
>  
>
>
> On Tuesday, January 30, 2018 at 12:23:05 AM UTC+9, Serdar Yegulalp wrote:
>>
>> Yes, that's exactly right. Raising the timer resolution on Win32 causes 
>> increased power consumption, as has been documented elsewhere.
>>
>> I did some investigation into this by way of a game I wrote using Pyglet, 
>> and I found that the following seems to be the best advice:
>>
>> - Turn ON the higher timer resolution when the game starts and during 
>> game play, since you need it during that time.
>> - Turn OFF higher timer resolution when the player pauses the game, or 
>> when you're not running other active animation events that need the higher 
>> resolution. Turn it back ON when play resumes.
>> - Turn OFF higher timer resolution when the program exits.
>>
>> One thing I also tried was to toggle the higher timer resolution on and 
>> off for each execution of the draw loop -- on right before the sleep 
>> function, then off again. Microsoft advises against this, however. I tried 
>> it and while it did seem to work, it also didn't provide any discernible 
>> advantage over simply turning it on and leaving it on during active 
>> gameplay, and then toggling it off when the game paused or exited.
>>
>> So, again, my thought is to provide some explicit mechanism for this in 
>> Win32, and to couple it with some advice about how to deploy it.
>>
>> On Sunday, January 28, 2018 at 10:27:16 PM UTC-5, Benjamin Moran wrote:
>>>
>>> Hi Serdar, 
>>>
>>> Yes, this is definitely something I would like to explore.  If I 
>>> understand it, raising the timer resolution will affect how Windows idles, 
>>> which could have a significant (or not?) impact on power usage. Is that 
>>> right? This would be important on laptops of course, so as you said it 
>>> would need to be a user choice.
>>> I would be interesting to compare this to busy-waiting, with regards to 
>>> accuracy and system load.
>>>
>>>
>>>
>>>
>>> On Sunday, January 28, 2018 at 12:03:21 AM UTC+9, Serdar Yegulalp wrote:
>>>>
>>>> On Win32, you need to raise the timer resolution to get truly accurate 
>>>> sleep on a 1/60 second basis. I've written some functions to do this 
>>>> manually, but I'm thinking we might want to provide a way to do this 
>>>> natively in Pyglet.
>>>>
>>>> The big caveat is that the user should have some way to control it. If 
>>>> you have an app that doesn't need that granular a level of timing, you're 
>>>> not supposed to raise the timer resolution, since that's 
>>>> resource-intensive. You turn it on when you need it and turn it off when 
>>>> you don't. This also eliminates the need for busy-waiting, since you can 
>>>> get extremely precise wait times this way.
>>>>
>>>> Perhaps for 1.4 I could provide a pull request where there's a clock 
>>>> setting that allows toggling of the use of the higher timer resolution on 
>>>> demand.
>>>>
>>>

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