I am wanting to group a lot of my images that will be batch rendered 
together such as the world, gui, effects, etc. However it makes it 
problematic how the resource library handles all the loading when using a 
ZIP.

If I were to make multiple loaders, they would all have to use the same 
ZIP. Problem is, reindexing the zip will store the locations and files in 
multiple places not only is this time consuming, but memory consuming.

I thought about jusing TextureBin to write my own 'loader', but after 
looking in the resource module, a lot of things go on behind the scenes 
such as texture size sorting with the atlas, caching images, file indexing, 
etc.

I basically just need a Loader that has all of the files the default loader 
has, but separate caching. What would be the best way to do this? 

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