Hi, MacOS 10.14 has various OpenGL bugs.
If you have an apple developer account, I suggest submitting bug reports. SDL is working around some of them here, so probably similar work arounds could be used: https://bugzilla.libsdl.org/show_bug.cgi?id=4272 cheers, On Friday, October 5, 2018 at 7:20:24 PM UTC+2, Gutemberg Guerra Filho wrote: > > I recently upgraded MacOS to Mojave v. 10.14 and applications using pyglet > are not working properly anymore. The graphics objects are drawn but they > are quickly replaced by a white screen. > > Anyone has the same experience and suggestions on how to fix this? I tried > a simple "Hello World" example (listed below) and the behavior is the same. > The text may be drawn but the white screen replaces it too quickly. > > Thanks for any help. > > Best. > > ------------------ > > import pyglet > > window = pyglet.window.Window() > > label = pyglet.text.Label('Hello, world', > font_name='Times New Roman', > font_size=36, > x=window.width//2, y=window.height//2, > anchor_x='center', anchor_y='center') > > @window.event > def on_draw(): > window.clear() > label.draw() > > pyglet.app.run() > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.