Evening all, At the strong recommendation of some associates I am moving from pygame to pyglet. I think i've got my head around the basic approach of the event system but the next hurdle is migrating the way I draw my screen's various elements and any help would be greatly appreciated.
With pygame I created a sub-section (a surface in pygame's terms) of the screen and drew all the related images relative to that. For example, one such sub-section displayed the game map and I drew each tile of the map relative to the sub-section, rather than the window as a whole. I am struggling to find a way to follow that approach with pyglet. Am I missing something, or am I misusing the library? If it's the latter, how would you recommend I approach it instead? And does it make a different that I intent to use glooey for the GUI? Thanks in advance for any help! -Snayff -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/pyglet-users/02aba03c-919e-49d1-8ddb-52e7ea1894ad%40googlegroups.com.