Evening all,

At the strong recommendation of some associates I am moving from pygame to 
pyglet. I think i've got my head around the basic approach of the event 
system but the next hurdle is migrating the way I draw my screen's various 
elements and any help would be greatly appreciated. 

With pygame I created a sub-section (a surface in pygame's terms) of the 
screen and drew all the related images relative to that. For example, one 
such sub-section displayed the game map and I drew each tile of the map 
relative to the sub-section, rather than the window as a whole.  

I am struggling to find a way to follow that approach with pyglet. Am I 
missing something, or am I misusing the library? If it's the latter, how 
would you recommend I approach it instead? And does it make a different 
that I intent to use glooey for the GUI?

Thanks in advance for any help!
-Snayff

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