So I have my code do something different based on whether the user clicks with the left or right mouse button. However, I noticed that for some reason both print statements are running when I click on any mouse button. Any idea as to what might be causing this?
Code snip: window.push_handlers(Objects.global_mouse_handler) ... #more code @window.event def on_mouse_press(x,y,button,modifiers): if mouse.LEFT and Objects.game_obj.game_state == 'Map Editor': Terrain.terrain_obj.map_editor_function(x,y) #Run Dijskstra search if mouse.LEFT and Objects.game_obj.game_state == 'Main': print('left selected') #if player is selected player, run djikstra for player in [obj for obj in Objects.game_obj.game_objects if obj. __class__ == Players.Player]: if player.selected == True: player_cell = Terrain.terrain_obj.return_player_cell(player) destination_cell = Terrain.terrain_obj.return_sprite_index(x,y) print('left click, player cell',player_cell) print('left click, destination cell',destination_cell) nav_list = Terrain.terrain_obj.Dijkstra_algorithm(player_cell,destination_cell) nav_path = Terrain.terrain_obj.return_list_cell_positions(nav_list) player.nav_path = nav_path player.navigation = True #Select player if mouse.RIGHT and Objects.game_obj.game_state == 'Main': print('right selected') #Runs through players and makes player.selected = True if within mouse coordinates for player in [obj for obj in Objects.game_obj.game_objects if obj. __class__ == Players.Player]: player_coord = player.sprite.position half_width = player.sprite.width//2 half_height = player.sprite.height//2 if (x >= player_coord[0] - half_width and x <= player_coord[0 ] + half_width) and \ (y >= player_coord[1] - half_height and y <= player_coord[1 ] + half_height): player.selected = True print('right click player name', player.name, ' selected') #highlights which cells the selected player can move to available_cells = Terrain.terrain_obj.move_distance_calc(player) for cell in available_cells: Terrain.terrain_obj.terrain_dict[cell].terrain_type == 'Black' #print('reached init cell loop') Terrain.terrain_obj.terrain_dict[cell].sprite=Terrain.terrain_obj.terrain_dict[cell].init_cell() else: player.selected = False print('right click',player.name,' unselected') --###More code -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/pyglet-users/a8be0640-ebd7-4f13-80a5-04678a0fc7b6o%40googlegroups.com.