On 8/07/23 4:26 am, Matan wrote:
I'm not sure what had been confusing and whether the new patterns this implies for library users are cleaner than prior to this change, but it would be nice if this was made merely optional.
While developing my Albow library I realised that there are two kinds of games, real-time ones where updates happen at a fixed rate, and non-real-time ones where things only ever change in response to user input. My solution was to have a configuration option. It sounds like something similar would be in order here. -- Greg This email may be confidential and subject to legal privilege, it may not reflect the views of the University of Canterbury, and it is not guaranteed to be virus free. If you are not an intended recipient, please notify the sender immediately and erase all copies of the message and any attachments. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/pyglet-users/cd35f619-8638-da4b-2935-0949d461c2ed%40canterbury.ac.nz.