On May 18, 4:07 pm, Istvan Albert <istvan.alb...@gmail.com> wrote:
> Any chance you guys will provide a way to compile on windows? I was
> never able to even try to compile it  since this cmake is very odd
> beast for windows. I don't have the slightest idea of what to do with
> the half dozen files that it creates.

Hey Istvan. I was able to get screed compiling on Windows, though I
used the mingw32 compiler which is much more gcc-like.

I was able to get all the libraries and C++ code compiling with VS,
but since I didn't build my python version from source (I can't figure
out how to either), I couldn't link in the required libraries to build
the actual screed module. I remember though that even after cmake
generated the VS project files, I had to go in and change all the
screed library paths from relative to absolute form for the linker to
find them correctly. Very annoying, though I think Titus told me that
he knows what the problem is or something. Titus?

-Alex
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