[EMAIL PROTECTED] wrote:
>
> > I use the class so that I can have a common namespace, but importing
>__main__ every time I want to access it seems not only ugly, but "wrong" due to the
>lack
> > of modularity. Is there a better way I can write/structure this program's
>namespace?
>
> This is the code I wrote to solve this for SQmaiL:
>
<snip>
>
> Now I can do "self.widget.glade_widget_name" and it will automatically look up
> "glade_widget_name" in the tree and return it to me (all cached so it's fast).
> What's more, I can tell Glade to connect a button to the signal
> "on_quit" and when I press it, the "on_quit()" method is
> automatically invoked:
>
> ---snip---
> def on_quit(self, obj):
> sys.exit(0)
> ---snip---
>
> Very, very handy. It could hardly make development with Glade and Python easier.
> Python is a Good Thing.
That is in fact quite useful, and I've managed to figure out how to adjust my
handling of the various widgets, except for when I want to hide the window, which
isn't in the main application's widget tree:
def on_game_information_togglebutton_toggled(self, obj):
print self.widget.game_information_togglebutton.get_active()
if (self.widget.game_information_togglebutton.get_active() == 1):
self.readglade("game_information_editor")
#self.widget.game_information_editor.show()
else:
self.widget.game_information_editor.hide()
I had to comment out the "show" command because it seems to be implicit now. I
understand that once a widget is loaded I can address it by self.widget.<widget
name> but that doesn't seem to work for my popup window (in the else clause):
File "./CogDevApp2.py", line 31, in __getattr__
raise AttributeError("Widget "+attr+" not found")
AttributeError: Widget game_information_editor not found
My understanding of what's happening here is admittedly shaky, but I am under
the impression that "self.widget.<name>" only works for widgets/components which
are stored within the "parent" application window. How can I access the window widget,
which is stored in the other tree?
--
Steve Castellotti
Systems Programmer
School of Arts and Sciences, University of Pennsylvania
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