On Wed, Aug 20, 2003 at 03:01:06AM -0400, Caleb Land wrote:
> I'm writing a program that is used solely from the keyboard.  My program
> has a lot of screens, so I need an easy way for the user to access them.
> 
> The way that it's implemented now (in a curses-like interface) is I have a
> menu displayed in the middle of the screen and the user presses the first
> letter of a menu item to select it.  If it's a category, then a submenu
> pops to the right where they can repeat the process until they get to a
> leaf (hitting escape goes back one level)

The obvious question: why do you want to do that? Isn't it better to
take advantage of the GUI, specially in the case where you need
navigation, as is yours?

> Is there a way to make a popup menu persistent (until I tell it to
> disappear) and bound to a window rather than 'floating' (so it acts like a
> normal widget in terms of moving the parent window around)?
> 
> Right now I can make a menu pop up in the upper left corner of the screen
> with this:
> 
> menu.popup(None, None, lambda x: (0,0,0), 0, 0)

You would probably be better off using a list widget and handling
keypresses there.

Take care,
--
Christian Reis, Senior Engineer, Async Open Source, Brazil.
http://async.com.br/~kiko/ | [+55 16] 261 2331 | NMFL
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