Before you get into implementing widgets in python, look at using
buttons w/ set_relief(gtk.RELIEF_NONE), ListView, and TextView, probably
in that order. This is not to say that implementing widgets isn't a fun
exercise, but it's probably not the place to start.
John
Nicolas ROMAN wrote:
le Mon, 02 Jan 2006 10:21:26 -0500, Gary Jaffe écrivait :
Nicolas ROMAN wrote:
le Mon, 02 Jan 2006 09:22:26 -0500, Gary Jaffe écrivait :
I wrote a pygtk application that displays ascii letters and
spaces arranged as 70 columns by 20 rows. Each letter and its
background color represents a potential appointment spot in a
doctor's office. The user can click on any of the letters to
either make or view an appointment. This is working, but is
too slow. It takes about a second to redraw the letters,
even when using pyrex or psyco.
[snip]
could'nt gtk.Buttons() do the job ? (not sure it will speed up
your app but...)
Yes, but I wanted the entire thing to be flat (no relief), and
I couldn't figure out how to get gtk.Button() to do that.
I'm not sure that will speed things up either, since I would
still be displaying 70 * 20 different widgets.
I was hoping displaying one widget (gtk.TextView()) with a 70 *
20 character buffer would be faster.
and it sure would ;-)
maybe (warning, potentially stupid proposition coming) the canvas
than ? draw all letters, remembering coordinates and react
depending on the event 's coordinates. and re-draw would (should?)
only concern parts that need to be redrawn...
nicolas
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