Slight modification on the first question... I'm assuming I simply use a
local variable for builder instead of self.builder and that will be
taken care of just fine. So what I would have looks something more like:
def __init__(self):
builder = gtk.Builder()
builder.add_from_file("ui.xml")
self.window = builder.get_object("window")
self.window.set_default_size(200, 200)
dic = { "on_window_destroy" : self.on_window_destroy,
"on_quit_menu_item_activate" :
self.on_quit_menu_item_activate }
builder.connect_signals(dic)
- Micah Carrick
Developer - http://www.micahcarrick.com
GTK+ Forums - http://www.gtkforums.com
Micah Carrick wrote:
I'm an experienced GTK+ developer using C, however, I'm dinking around
with Python for a new tutorial I'm writing. Took me all of 2 minutes
to figure out how to get my glade file up and properly terminating. :)
Couple of questions...
1. When using gtk.Builder (or glade), in C we use g_object_unref() on
the builder object to free memory when we've moved references to the
widgets we need into variables (don't need the XML sitting around).
Obviously python will handle memory for me, however, do I need to set
the variable to None or something so it knows I'm done with it?
Example:
self.builder = gtk.Builder()
self.builder.add_from_file("ui.xml")
self.window = self.builder.get_object("window")
dic = { "on_window_destroy" : gtk.main_quit }
self.builder.connect_signals(dic)
# I'm done with the builder... is it cleaned up automatically?
2. What's the difference between importing pygtk and just gtk? Is that
a distribution difference? Just 'import gtk' works for me... but I
need this code to be nice and universal.
3. I was looking at some PyGTK projects and noticed some have
everything all in one .py file. Is it common convention to put
everything into a single file, put each class into it's own file, or
does it vary from programmer to programmer?
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