On Tue, 2010-02-23 at 08:33 +0100, Christoph David Hermann wrote: > Hello to all, > > I'm planning to develop a simulation game using panda3D > (http://www.panda3d.org/) and pygtk. Unfortunately, it is not possible > export an OpenGL-context from panda3D and directly draw on a GTK > widget using an OpenGL-extension. So I decided to draw the main window > with pygtk, make a part of the window transparent and position the > panda3D window behind it. I want the GTK-window to capture all > keyboard and mouse inputs. > > My approach was to use shape_combine_mask > (http://www.pygtk.org/docs/pygtk/class-gdkwindow.html#method-gdkwindow--shape-combine-mask) > to make the right part of the window transparent. This works like a charme > except for one thing: The GTK window isn't only transparent at the desired > area; this area seems to be nonexistent, because if I click on this area the > panda3D window captures my mouse input. > > So, is there a way of making parts of a window transparent without > making a "hole" in the window? > > Using a compositing manager and set_opacity > (http://www.pygtk.org/docs/pygtk/class-gtkwindow.html#method-gtkwindow--set-opacity) > is no option, because running panda3D makes the composition manager crash > and return to normal mode on my target platform. > > A solution which works on windows (xp and 7) and linux (ubuntu Karmic > Koala) would be nice ;-)
I suspect you might have more luck by hacking pygtkglext, or writing another small C extension to accept the gl-context from panda3d. John > > Thanks, > Christoph > > _______________________________________________ > pygtk mailing list pygtk@daa.com.au > http://www.daa.com.au/mailman/listinfo/pygtk > Read the PyGTK FAQ: http://faq.pygtk.org/ _______________________________________________ pygtk mailing list pygtk@daa.com.au http://www.daa.com.au/mailman/listinfo/pygtk Read the PyGTK FAQ: http://faq.pygtk.org/