Dan Villiom Podlaski Christiansen wrote:

The current implementations, however, use third party wrappers for platform
specific frameworks. Wouldn't this prevent PyGUI from being considered for
inclusion?

Well, that doesn't seem to have stopped Tkinter from being included,
so I wouldn't say it's impossible, but I agree that it's not an
ideal situation, and I'd like to get away from all third-party
dependencies eventually.

It would be nice if it could be done purely in python, using ctypes.
For gtk and win32 this would be straightforward, since the interfaces
are all plain C calls (although some work would be needed to rebuild
the MFC framework functionality I'm currently relying on).

I'm not sure what to do about Cocoa, though. It's not obvious how
to access objective-C functionality through ctypes, if it's even
possible at all.

For what it's worth, my brief experience with PyObjC is that it's
> *very* slow to just import;

Yes, I've noticed that too, and it's a nuisance. I think PyObjC is
going to a lot of trouble to make things look nice to the Python
programmer, and it has a cost. PyGUI doesn't need any of that -- it
doesn't matter if the interface is ugly, since the user of PyGUI
isn't going to see any of it.

Another possibility of course is to write an extension module that
exposes the needed parts of Cocoa.

I've checked the source code, and it seems that the starting point
> for implementing a native Cocoa wrapper would be Applications and Events
> modules. Is this correct?

Yes, that's probably about right. Essentially you should just work
your way numerically through the tests, implementing what you need
to make each one work. You may need to stub some things out in the
early stages, e.g. menus, since the core of the framework is
fairly intertwined.

I might toy around a bit with writing it :)

That would be interesting, and very useful if you succeed.
Good luck!

--
Greg
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