Colin Brown wrote:
I cannot understand how the same objects that are absolutely referenced to my main Window and also written to the Pixmap, appear row inverted when retrieved from the Pixmap
It's because Cocoa's default coordinate system for graphics ports has the origin in the lower left with X upwards, like Postscript. I need to invert the coordinate system to make it match the window coordinates. > The graphics
positioning is upside down but the text drawing in the Pixmap is rightside up.
NSGraphicsContext has an isFlipped property that Cocoa uses to flip the text. I need to get that set to True, although that turns out not to be so straightforward for a graphics context attached to a bitmap. I'm making progress, though -- I've got both the text *and* the graphics upside down now. :-) -- Greg _______________________________________________ Pygui mailing list [email protected] http://mail.python.org/mailman/listinfo/pygui
