In our pyjamas web app, we ran across a limitation of Firefox's Canvas implementation on Windows. It seems in order take advantage of some Windows graphics accelerator stuff they have limited the dimensions of a 2D Canvas. If you go over, the drawing stops/hangs with an error.
However, there is no such problem with SVG on Firefox. So we created an SVGCanvas widget alternate to GWTCanvas. It is *nearly* identical in usage, with the same API, etc., as our friendly GWTCanvas. The main problem is that some browsers (notably IE) don't support SVG very well - so in out app we have a tiny Firefox override to use SVGCanvas instead of GWTCanvas - three lines of code in the override, nothing else had to change. Anyway, my question is whether SVGCanvas is a useful Pyjamas contribution. I know there was some Raphael work done, and this is *not* that; it addresses what is an admittedly tiny niche here...anyone else know/care about using SVG just like GWTCanvas? Rich

