Tjena I have never paid any attention to any of these drawing mechanisms but now i need it for an awesome strategy game idea that struck me last week. Now server side is shaping up, jsonrpc is set up and what is next to do is draw my crap on the screen.
I had a look at the examples and there seems to be svg canvas and gwt canvas? Whats the difference, pro/cons? (canvas processing example appears to be kaputt) This is what I am looking to do: *an (infinite?) map that can be dragged around and zoomed in and out in a stepless manner. think google maps. *double click on the map sets a target for the player *vector graphics drawn on the map (bonus if bitmaps can be drawn aswell) *antialiased edges on geometry (looks like both svg and gwt does this, so no problemo?) *game graphics can update at the same time as the map is being moved around/zoomed bonus: *would be ace if it could be made to work on mobile devices. thats all! ;) any tips n tricks/dos n donts? G -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

