Yeah, you'll notice that the GWTCanvas is actually a FocusWidget subclass that *contains* a 2D canvas...handles mouse and keyboard stuff the usual way - makes life sunny.
Rich On Tue, Feb 28, 2012 at 9:17 AM, Gustaf Nilsson <[email protected]> wrote: > Done. > > Sooooo, back to the original topic. I assume that GWTCanvas is the way to > go? > How do i handle mouseinteractions? I cant find any methods directly in the > GWTCanvas class to deal with it. Should that be handled by the inherited > Mousehandler stuff? > > G > > > > On Tue, Feb 28, 2012 at 1:39 PM, lkcl luke <[email protected]> wrote: >> >> On Tue, Feb 28, 2012 at 1:36 PM, Gustaf Nilsson <[email protected]> >> wrote: >> > Rich, i dont have access to the git repo, someone with access will have >> > to >> > apply the patch i submitted. >> >> wanna send me an ssh public >> key? > > > > > -- > ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

