Yeah, you'll notice that the GWTCanvas is actually a FocusWidget
subclass that *contains* a 2D canvas...handles mouse and keyboard
stuff the usual way - makes life sunny.

Rich

On Tue, Feb 28, 2012 at 9:17 AM, Gustaf Nilsson <[email protected]> wrote:
> Done.
>
> Sooooo, back to the original topic. I assume that GWTCanvas is the way to
> go?
> How do i handle mouseinteractions? I cant find any methods directly in the
> GWTCanvas class to deal with it. Should that be handled by the inherited
> Mousehandler stuff?
>
> G
>
>
>
> On Tue, Feb 28, 2012 at 1:39 PM, lkcl luke <[email protected]> wrote:
>>
>> On Tue, Feb 28, 2012 at 1:36 PM, Gustaf Nilsson <[email protected]>
>> wrote:
>> > Rich, i dont have access to the git repo, someone with access will have
>> > to
>> > apply the patch i submitted.
>>
>>  wanna send me an ssh public
>> key?
>
>
>
>
> --
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