Hey Martin,

> My Java version encountered the same problem, but Java's exception handling
> just complained for that iteration of the loop and moved on. It seems that
> the tile location data is particularly problematic in terms of quality of
> rip, but I've also seen tile paint commands (xor and regular) that don't
> properly index into the palette, so you might want to check for those too. I
> have occaisonally also seen CDG commands that have a sub-command that is
> invalid, but that's fairly rare.

Yep, I've seen those invalid commands as well. Maybe I'll add some kind 
of universal sanity-checker on the input data.

> As a separate note, I've been playing with the Java OpenGL bindings
> ("JOGL"), and I was wondering if any of you had considered throwing in a
> PyOpenGl capable renderer? It looks like it works well with PyGame... 

Not on the radar at the moment, but if anyone listening is interested in 
working on it...

Cheers,
Kelvin.

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