Very true.

It would be great to have a feature where we have access to a camera
object, with control of the:

1.  camera root (where the camera)
2.  camera target (where it's looking)
3.  focal length control
4.  and all associated 6D transforms.

:)

JP

---------- Forwarded message ----------
Date: Wed, 4 Jun 2003 13:51:16 -0400 (EDT)
From: Tim F <f...@brandeis.edu>
To: Warren L. DeLano <war...@delanoscientific.com>
Cc: 'Flip Hoedemaeker' <f...@keydp.com>,
     'Claudine Mayer' <claudine.ma...@lmcp.jussieu.fr>,
     'CCP4' <ccp...@dl.ac.uk>, pymol-users@lists.sourceforge.net
Subject: RE: [ccp4bb]: Pymol stereo question

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On Wed, 4 Jun 2003, Warren L. DeLano wrote:

> 
> ray angle=-3
> png image1.png
> ray angle=3
> png image2.png
> 

This method of generating stereo images is correct, but also leads to
quite a bit of vertical parallax (the so-called "toe-in" projection) -
this is why many stereoscopic images are hard to view properly (usually,
edges of the image are out of focus).  What you really want is a
non-symmetric camera frustrum (dunno how hard this is to do in pymol....)
where the two images should look along parallel vectors separated by some
distance (something like 1/20 the focal length).  Check out Paul Bourke's
page for all the details:

http://astronomy.swin.edu.au/~pbourke/stereographics/

Hope this helps.

        Regards,
        Tim F

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        Tim Fenn
        f...@brandeis.edu
        Rosenstiel Basic Medical Sciences Research Center
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