Another trick, after capturing the maximum # of relevant pixels using
whatever method you choose, is to incrementally use "Image Size" in
Photoshop to generate files that print well. (Yes, I have been told
many times that this can't work, and I've done it for years with
excellent results)
Initially, turn on "Constrain Proportions" and off "Resample Image".
Then adjust the document Width or Height to your desired document and
hit return. It will calculate the "real" pixel ratio at the final size.
Then turn on "Resample Image" and select Bicubic
Increase resolution about 25pixel/in and select OK. For example if you
start with 72pixel/inch increase to 100.
Do this repetitively up to desired resolution.
A recent example of 72DPI screen shots in print at 600DPI are in both
the main paper and Online Supplemental (free) of
Science, Vol 305, Issue 5685, 866-869 , 6 August 2004
http://www.sciencemag.org/content/vol305/issue5685/index.shtml
The pdf has the author's real colors, but the web version was changed
by the publisher.
I'm sorry that these aren't Pymol renderings, but you may get the idea.
Ray tracing is better for some things and screen shots are better for
others.
Good luck,
Jim N.
On Dec 6, 2004, at 9:07 AM, Filipe Maia wrote:
For OpenGL-based images, you're limited by the maximum dimensions of
your
display. Hopefully that restriction will be eliminated before too
much
longer...
Actually the restriction is how big a window your window manager
supports,
which can be bigger than your display. The png commands still captures
the
entire window even if it's not entirely visible.
I was able to get some big pictures using this trick in window maker.
--
All generalizations are false, including this one.
-- Mark Twain