The auto-stop feature would definitely be useful. With only one state, I
never even noticed that I had accidentally pressed "play".
Jacob
Warren DeLano wrote:
Jacob,
Thanks for the sending me the session file -- this is a common problem that
results having the movie "play" button active when trying to ray trace.
Hit the stop button or type "mstop" before raytracing and then your image
will render fine.
Perhaps we should probably have the ray command automatically stop the movie
if it is playing...so that others don't suffer the same fate!
Cheers,
Warren
--
Warren L. DeLano, Ph.D.
Principal Scientist
. DeLano Scientific LLC
. 400 Oyster Point Blvd., Suite 213
. South San Francisco, CA 94080 USA
. Biz:(650)-872-0942 Tech:(650)-872-0834
. Fax:(650)-872-0273 Cell:(650)-346-1154
. mailto:war...@delsci.com
-----Original Message-----
From: pymol-users-ad...@lists.sourceforge.net
[mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of
Jacob Corn
Sent: Wednesday, May 25, 2005 3:52 PM
To: pymol-users
Subject: [PyMOL] Raytracing "lies" in v0.98
Hi all,
I have a session that I am completely unable to render. If I
just issue a "ray" command, the view window shows a progress
bar and the command window eventually reports that raytracing
has finished normally, but the view window isn't updated with
the raytraced image. If I try to png the output, all I get is
the OpenGL image. If I specify a size larger than the view
windows (eg - "ray 1600,800") I don't even get the
white-screen "image too big for window" message.
The only thing I can think of that might be funky about the
scene is two objects with different cartoon transparencies.
But if I set them to both have the same transparency, no dice.
This behavior occurs with this session across computers and
across OSes (WinXP and OSX). Has anyone else seen this?
Warren, if this is a bug, shall I send you the scene file?
Jacob
--
Jacob Corn
The Berger Lab
UC Berkeley - Molecular and Cell Biology jc...@uclink.berkeley.edu
phone: 510-643-8893
fax: 510-643-9290
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