PyMOL Users:

If you are lucky enough to own a fancy new OpenGL graphics card that
supports shaders, there is some fancy new OpenGL code in PyMOL that I'd like
you to test (Win & Mac).

PyMOL now has "sphere modes" that are memory-efficient, can provide much
greater image quality for interactive CPK representations, and are ideal for
visualizing large systems (0.5-3.0 million atoms).  Sphere mode 5 is
shader-based.

Before shaders:  <http://delsci.com/img/no_shader.jpg>

After shaders:  <http://delsci.com/img/shader.jpg>

Here is what 2.5 million atoms looks like in PyMOL using this new sphere
mode:  <http://delsci.com/img/twofive.jpg>  Note that these are all real
time OpenGL images -- no ray tracing involved.  Pretty amazing stuff for
just ~50 instructions of hand-coded SIMD assembly language!

To use:

  set sphere_mode, 5
  as spheres

or launch with "-O 5" options.

Windows & Mac builds of 0.99beta07 at <http://delsci.com/beta>

Note that if you don't have shader support on your graphics card, PyMOL will
fall back onto sphere_mode, 4 -- sphere imposters -- which can meet or even
beat shaders when zoomed out, but aren't useful up close.  The remaining
sphere modes: 3, 2, & 1 are simply reduced-complexity point modes useful for
amping up the frame rate on slow systems.
 
NOTE: This build contains a lot of "raw" code (less that 48 hours old), so
do expect problems!

Cheers,
Warren

--
Warren L. DeLano, Ph.D.                     
Principal Scientist

. DeLano Scientific LLC  
. 400 Oyster Point Blvd., Suite 213           
. South San Francisco, CA 94080 USA   
. Biz:(650)-872-0942  Tech:(650)-872-0834     
. Fax:(650)-872-0273  Cell:(650)-346-1154
. mailto:war...@delsci.com      



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