Hi Pete,

Check on the sections "clipped_by" and "bounded_by" in the povray
documentation. You can clip with a defined plane, and can actually do so
using different planes for different objects. Alternatively you can use
other objects to clip. Another possibility is to use CSG difference or
intersection. Especially the latter will be painfully slow with surfaces and
such, unfortunately. Come to think of it, it may be possible to directly
include this in the conversion to povray. Maybe if I have a moment, I'll add
it to the scripts I have and post the link... :)

Cheers,

Tsjerk

On 10/24/05, Peter Adrian Meyer <pa...@cornell.edu> wrote:
>
>
> > Or you can dump to povray and render at whatever resolution you want,
> > but the image will not resemble exactly what is seen in the pymol viewer
> > window.
> >
>
> I've noticed problems with the clipping planes (z axis) whenever I've
> tried this. Specifically, the near clipping plane is apparently not
> respected in pov-ray conversion (particularly for maps/isomeshes).
> I don't know if this has been fixed or not as of yet, but I wasn't able to
> find a way to work around this. Your milage may vary...
>
> Pete
>
>
> Pete Meyer
> Fu Lab
> BMCB grad student
> Cornell University
>
>
>
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--

Tsjerk A. Wassenaar, M.Sc.
Groningen Biomolecular Sciences and Biotechnology Institute (GBB)
Dept. of Biophysical Chemistry
University of Groningen
Nijenborgh 4
9747AG Groningen, The Netherlands
+31 50 363 4336

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