Hi folks

 

 I'm trying to visualize a section of the inner workings of the ribosome. To
this end I've generated a surface and clipped it to reveal the internal
structure I want to look at. This looks really good in the normal openGL
view. When I raytrace it however, the part that's clipped away still throws
a shadow, so everything is completely dark. I know I could turn shadows off,
but I'd really like to keep them for things that's visible.

 

 I also tried exporting to PovRay, but unfortunately the clipping plane
isn't really implemented in the export methods I tried (using the renderer=1
command and the script from
http://adelie.biochem.queensu.ca/~rlc/work/pymol/ ).

 

 I can extract the coordinates for the plane and put it into pov-ray, but
because the surface is exported as thousands of little mesh2 objects, I
can't seem to explain to povray that they should all be "clipped_by" the
plane. If I make a union or merge of the mesh2 objects, it works, but this
is not a realistic solution, as the processor time needed is massive, even
for simple test objects.

 

 Does anyone have suggestions to fix this, using either the internal
renderer og pov-ray?

 

Sincerely
Jacob Poehlsgaard

SDU, Denmark

Reply via email to