hi, On Thursday 04 May 2006 22:47, Andreas Forster wrote: > Hey Florian, > > I'd say it's a limitation of your graphics card. Others should correct > me if I'm wrong. In any case, on my computer, I can write a 6400x4800 > pixel2 file. > > >> PyMOL>png test > >> ScenePNG: wrote 6400x4800 pixel image to file "test.png". > > A different question is why I or you would want to do that. Your final > image will have a size of 30 megapixels. There is no camera in the > world that shoots at 30 megapixels, and yet you see digital photographs > more than one square meter big for sale. For a poster you surely don't > need 600dpi resolution. People will look at it from a certain distance, > and thus you should be happy with the same number of pixels as in a > publication-quality figure. > > Just my opinion.
I played around and i just tried this, and it didn`t work perhaps it s a limitation of my gfx card, cause its only a crappy intel 945g onboard card ... Yesterday i tried it on my laptop (windows and ati 9500) and it works without problems. Version is: pymol 0.99 rc6 on suse linux 10.0 with x86_64. > > > Andreas > > Florian Haberl wrote: > > Hi, > > > > i`ll tried to render something for a poster: > > > > ray 6400,4800 > > png test > > > > doesn`t work: > > > > Scene-Warning: Maximum OpenGL viewport dimension exceeded. ScenePNG: > > wrote 4096x3072 pixel image to file "6400.png". > > > > Is this a known limitation or does it depend from the complexity of the > > protein/ object which has to be rendered? > > > > Greetings, > > > > Florian Greetings, Florian -- ------------------------------------------------------------------------------- Florian Haberl Computer-Chemie-Centrum Universitaet Erlangen/ Nuernberg Naegelsbachstr 25 D-91052 Erlangen Mailto: florian.haberl AT chemie.uni-erlangen.de -------------------------------------------------------------------------------
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