hi,

On Thursday 04 May 2006 22:47, Andreas Forster wrote:
> Hey Florian,
>
> I'd say it's a limitation of your graphics card.  Others should correct
> me if I'm wrong.  In any case, on my computer, I can write a 6400x4800
> pixel2 file.
>
>  >> PyMOL>png test
>  >> ScenePNG: wrote 6400x4800 pixel image to file "test.png".
>
> A different question is why I or you would want to do that.  Your final
> image will have a size of 30 megapixels.  There is no camera in the
> world that shoots at 30 megapixels, and yet you see digital photographs
> more than one square meter big for sale.  For a poster you surely don't
> need 600dpi resolution.  People will look at it from a certain distance,
> and thus you should be happy with the same number of pixels as in a
> publication-quality figure.
>
> Just my opinion.

I played around and i just tried this, and it didn`t work perhaps it s a 
limitation of my gfx card, cause its only a crappy intel 945g onboard 
card ...
Yesterday i tried it on my laptop (windows and ati 9500) and it works without 
problems.


Version is: pymol 0.99 rc6 on suse linux 10.0 with x86_64.

>
>
> Andreas
>
> Florian Haberl wrote:
> > Hi,
> >
> > i`ll tried to render something for a poster:
> >
> > ray 6400,4800
> > png test
> >
> > doesn`t work:
> >
> > Scene-Warning: Maximum OpenGL viewport dimension exceeded. ScenePNG:
> > wrote 4096x3072 pixel image to file "6400.png".
> >
> > Is this a known limitation or does it depend from the complexity of the
> > protein/ object which has to be rendered?
> >
> > Greetings,
> >
> > Florian

Greetings,

Florian

-- 
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 Florian Haberl                        
 Computer-Chemie-Centrum   
 Universitaet Erlangen/ Nuernberg
 Naegelsbachstr 25
 D-91052 Erlangen
 Mailto: florian.haberl AT chemie.uni-erlangen.de
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