Does anyone know of the best way to get a scene export of all polygons
currently being used? I am not afraid to modify the pymol source and
have done so for other custom projects. The vrml export option is very
much appreciated but exporting stick models has the unfortunate
consequence that the bonds are exported as cylinders as opposed to
polygons, which results in the vrml interpreter rendering the sticks
with lots of polygons.

Has anyone looked into solutions for this problem other than getting
your vrml importer to use more coarse primitives?

Aaron

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