Unfortunately, this is not something PyMOL can do at present, and we were not able to come up with a workaround previously. In short, the code needs to be modified at a fundamental level, but the cartoon generator in PyMOL is about as bad as it gets: deeply nested code, 1-2 letter variables names, fragile pointers, and almost all of it in one massive ~2,000 line C subroutine. RepCartoon.c is one of those skeleton demons in the closet that must eventually be challenged but will not be easily defeated...apologies.
_____ From: pymol-users-boun...@lists.sourceforge.net [mailto:pymol-users-boun...@lists.sourceforge.net] On Behalf Of jkulp...@netscape.net Sent: Wednesday, March 07, 2007 11:33 AM To: pymol-users@lists.sourceforge.net Subject: [PyMOL] cyclic structures This question has appeared a few times in the mailing list yet I could not find any answer (maybe I missed it). http://sourceforge.net/mailarchive/message.php?msg_id=10556819 http://sourceforge.net/mailarchive/message.php?msg_id=36990895 Basically, in cyclic structures there is a discontinuity at the last residue to the first residue when displaying the cartoon representation. How do we make a cyclic cartoon representation? Cheers, John Kulp NRL _____ <http://pr.atwola.com/promoclk/100122638x1081283466x1074645346/aol?redir=htt p%3A%2F%2Fwww%2Eaim%2Ecom%2Ffun%2Fmail%2F> Check Out the new free AIM(R) Mail -- 2 GB of storage and industry-leading spam and email virus protection.