1) Why is the difference between dot_radius and dot_width (other than
dot_radius takes precedence over dot_width, and dot_radius is only apparent
after ray tracing)?   What are the scales on both dot_radius and dot_width?

These arise from differences between OpenGL rasterization and ray tracing.
PyMOL line and dot widths have the name meaning as their underlying OpenGL
primitives (pixel widths), and they dominate over line and dot radii
settings such that you get WYSIWYG raytracing output which is faithful to
the OpenGL view in terms of cross-sectional area.  If you set the radii
values explicitly (Angstroms), then the ray tracer will be affected, but not
the OpenGL viewer.

2) Is dot_density the only way to adjust how many dots are on a 'sphere'?
It only accepts integer values from 1 to 4...  Is there some other way to
control this parameter, since sometimes I'd love to use a value between
dot_density=3 and dot_density=4..?

No.  The existing dot densities arise from successive cycles of
isocosohedral interpolation.  The code would need to be changed to support
alternate sphere discretiziation topologies.

3) Speaking of dot_density and spheres, is there a good way to adjust the
size of the sphere that the dot representation uses?  I adjustable this
through using alter, and changing the vdw setting for a selection (or
object)... (then a rebuild)... Is this the best way?

Yes.

Cheers,
Wawrren

--
DeLano Scientific LLC
Subscriber Support Services
mailto:supp...@delsci.com


-----Original Message-----
From: pymol-users-boun...@lists.sourceforge.net
[mailto:pymol-users-boun...@lists.sourceforge.net] On Behalf Of O. J. Ganesh
Sent: Tuesday, July 29, 2008 1:32 PM
To: pymol-users@lists.sourceforge.net
Subject: [PyMOL] dots representation


Hello, everyone.   I'm having a hard time understanding the different
properties of the dots representation in pymol.   I just updated the wiki
with what I've been able to piece together, but I still have many questions:
1) Why is the difference between dot_radius and dot_width (other than
dot_radius takes precedence over dot_width, and dot_radius is only apparent
after ray tracing)?   What are the scales on both dot_radius and dot_width?
2) Is dot_density the only way to adjust how many dots are on a 'sphere'?
It only accepts integer values from 1 to 4...  Is there some other way to
control this parameter, since sometimes I'd love to use a value between
dot_density=3 and dot_density=4..?
3) Speaking of dot_density and spheres, is there a good way to adjust the
size of the sphere that the dot representation uses?  I adjustable this
through using alter, and changing the vdw setting for a selection (or
object)... (then a rebuild)... Is this the best way?

Thanks.

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