Hi,

label fonts look ugly here with use_shaders=1. When switching on
use_display_lists=1 it looks good again. But the two options are
exclusive so I get a performance penalty for the gain of good looking fonts.
After ray tracing the fonts look great in both cases.

Is there a way to improve the font rendering during shader activated mode?

thanks
Justin

-- 
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117


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