Hi, label fonts look ugly here with use_shaders=1. When switching on use_display_lists=1 it looks good again. But the two options are exclusive so I get a performance penalty for the gain of good looking fonts. After ray tracing the fonts look great in both cases.
Is there a way to improve the font rendering during shader activated mode? thanks Justin -- Justin Lecher Institute of Complex Systems ICS-6 Structural Biochemistry Research Centre Juelich 52425 Juelich, Germany phone: +49 2461 61 2117
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