Hi Matthew,

I had a chance to play with the Oculus Rift, but have not added it to PyMOL
as an input device.

While definitely a cool device, its integration would have to be
well-thought out: with PyMOL you look at a given point and rotate data
around that point whereas with the Oculus Rift, the viewer's head is the
center of rotation.

Cheers,

-- Jason


On Fri, Jan 10, 2014 at 1:45 PM, Matthew Baumgartner <mp...@pitt.edu> wrote:

> Hi,
> Has anyone tried to get pymol working with the Oculus Rift?
> I just got my hands on one and I think it would be awesome to use it
> with pymol?
>
> Thanks,
>
> Matthew Baumgartner
>
>
> --
>
>
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-- 
Jason Vertrees, PhD
Director of Core Modeling Products
Schrödinger, Inc.

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120
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