Hello Patric,

On Sat, Apr 2, 2011 at 10:35 PM, Patric Holmvall <[email protected]> wrote:
> As many of you might know, there are a lot of issues with clrandom, for
> example the high execution time on some platforms. Also, some of my
> colleagues recently discovered that with more and more random numbers, the
> quality quickly become worse and worse. I've been talking a bit to Andreas
> about implementing a better PRNG in PyOpenCL, for example Ranlux or Mersenne
> Twister (which I believe numpy is based on). Unfortunatley, I am not skilled
> enough to do so, and Andreas seems to have a lot on his plate at the moment.
> So what I'm asking is if anyone already has implemented a better PRNG in
> PyOpenCL, or is interested in doing so. I suspect that it would be possible
> to get a lot of the job done for free by using implementations done directly
> in OpenCL. Here is an example of implementing Mersenne Twister:
> http://www.pgroup.com/lit/articles/insider/v2n2a4.htm
> I also happen to have the source code for a Ranlux implementation with C++
> as host programming language, if anyone is interested.

I think I can do that, but I would propose slightly different
architecture. In my opinion, GPU-powered libraries should be separated
from API wrappers (PyCuda and PyOpenCL), since library code is mostly
identical for both platforms. So, if I were to implement RNG, I would
create something similar to PyFFT, which uses the single template to
create both Cuda and OpenCL versions of kernels.

Best regards,
Bogdan

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