Andreas Kloeckner <lists@...> writes:

> pyopencl/examples/gl_interop_demo.py doesn't do the trick?
> 
> Andreas
> 

Isn't the existing sine wave example drawn from a vertex buffer calculated in 
opencl?  

I am looking for an example where OpenCL is used to calculate a 2D array 
(or 2D Image object) and then it is released to gl where it is treated like
a texture that is mapped onto a rectangular polygon for display/animation.

--Keith





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