To whom it may concern, I am finding myself unable to create a pyopencl context which can interface with OpenGL. Upon running the following code: from OpenGL import GLX import OpenGL.GL as gl import OpenGL import pyopencl as cl from pyopencl.tools import get_gl_sharing_context_properties platform = cl.get_platforms()[0] props=[(cl.context_properties.PLATFORM, platform)]+get_gl_sharing_context_properties() print (props) ctx = cl.Context(properties=props)
I get the following: [(4228, <pyopencl.Platform 'NVIDIA CUDA' at 0x55fecb4a14b0>), (8200, <OpenGL.raw.GLX._types.LP_struct___GLXcontextRec object at 0x7f37dcee91e0>), (8202, <OpenGL.raw.GLX._types.LP_struct__XDisplay object at 0x7f378907de18>)] Traceback (most recent call last): File "/home/myname/Desktop/myprogram/main.py", line 9, in <module> ctx = cl.Context(properties=props) RuntimeError: Unable to cast Python instance to C++ type (compile in debug mode for details) I also don't know how to compile in debug mode (apologies), so I'm struggling to diagnose the problem. Any help or advice would be appreciated. Thanks!
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