I discovered that my problem of using threads and the setCanvas method discribed below was due to the main thread calling canvas advance while I was trying to delete in the child thread. Is there away around disabling the advance during setCanvas(None)? I would prefer that animation not be interrupted.
-----Original Message----- From: Miller, Douglas To: '[EMAIL PROTECTED]' Sent: 6/10/03 2:37 PM Subject: Thread Problem with setCanvas method No matter whether I use the Python API or the Qt API for threading, I get an error when calling methed setCanvas(None) from a thread other than the main. The error is: 'pure virtual method called'. Then the script aborts. I use setCanvas(None) because it is the only way to make canvas objects destruct. I'm using Qt 3.0.3, PyQt/SIP 3.4. Thanks for any help! _______________________________________________ PyKDE mailing list [EMAIL PROTECTED] http://mats.imk.fraunhofer.de/mailman/listinfo/pykde
