On Monday November 17 2003 20:18, David Boddie wrote: > Jim's release of PyKDE 3.8 took me by surprise and I've been > racing to catch up with this assortment of prototype > components for PyKDE: > http://www.boddie.org.uk/david/Projects/Python/KDE/index.html
> Documentation is currently minimal and is mainly found through > the installer. The quality of the presentation is nowhere near > as impressive as that of Jim's wabbit tool (PyKDE initiates, > type "wabbit" at the command line!) but there should be enough > there to indicate what each component does. I hope people are reading the rest of the HTML docs in PyKDE/docs too. > At the command line, launch the installation tool from its > parent directory by typing: > python config.py > Those who get as far as installing the Wiki KPart > (KParts/EmbedWiki) will find some unfinished documentation in > the Docs subdirectory. I'm aiming to add to that, convert it > to HTML and distribute it to each of the other components. > Additions to the documentation could be useful, although I > imagine that the bulk of those will result from documenting > the code. > Some of the other components probably have too narrow an > appeal for inclusion in the general PyKDE package. The > Spritefile processing ones are of interest to a couple of > people (we get a kick out of seeing these things as > thumbnails) but its rather tedious to expect people to install > dependencies and locate appropriate files for a minority file > format. Suggestions for alternative formats are welcome! > Have fun experimenting and let me know what problems you > encounter. I'm happy to see this released and (as I told David a few weeks ago but haven't gotten around to it yet) am really looking forward to playing with some of this - especially the Wike KPart, which I think sounds brilliant. David and I agreed (I think) to make this a separate project - my thought was to add it to PyKDE in contrib/ (and build separately - David writes good build scripts, too), but a standalone project is equally good (or maybe better). Also coming in the (near?) future is Roland Schulz's plugins for enabling Python-developed widgets in QtDesigner and with QWidgetFactory. (Roland - I haven't forgotten the libpythonize problem, but I've been tied up on other stuff). I owe both David and Roland some testing and maybe some libpythonize fixing. > P.S. Jim, PyKDE built first time! :-) Cool! Jim _______________________________________________ PyKDE mailing list [EMAIL PROTECTED] http://mats.imk.fraunhofer.de/mailman/listinfo/pykde
