On Wed, 2004-10-13 at 14:31 -0700, Alfred Young wrote:
> Since QDialog doesn't have any signals, and modeless windows immediately
> return after show() or being instantiated, I'm at a bit of a loss as to
> figuring out how to grab the client's choice.
Override accept() and reject(), and get them to emit signals.
Alternatively, poll the dialog periodically and see what its return
value is.
<b
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