On Wed, 2004-10-13 at 14:31 -0700, Alfred Young wrote:

> Since QDialog doesn't have any signals, and modeless windows immediately 
> return after show() or being instantiated, I'm at a bit of a loss as to 
> figuring out how to grab the client's choice.

Override accept() and reject(), and get them to emit signals.

Alternatively, poll the dialog periodically and see what its return
value is.

        <b

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