Ulrich Berning <[EMAIL PROTECTED]> wrote:

>> I have attached a more practical example, that shows the problem in more
>> detail.

Thanks. I would call this a very serious bug.

BTW, let me notice that this does *not only* happen with an explicit
postEvent() call. Even though I am unable to reproduce it in a short snippet
at the moment, it happens also for other events (e.g. paintEvent) in my
application. Just a few minutes ago I had to use the debugger and trace step
by step to find a typo error (raising an exception) within a paintGL()
method, because it was *not* reported at all.

There is something weird going on.
-- 
Giovanni Bajo

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