thanks for all advice. As mentioned before in this list by another smart one, a conveniend way was this: in designer i generate a custom widget with class QHBox and policy 'expanding' and then use it as a placeholder. My final signal/event catching widget is constructed 'by hand' as child of this placeholder. This works out fine for me.
Been three days to this list and got two problems solved - really great! Frank Am Mittwoch, 29. Juni 2005 20:44 schrieb Torsten Marek: > Frank Stüss schrieb: > >>I'm not sure if that's really what you want, but if you'd like to use > >>qt-designer and hand-coded additions at the same time, you can create > >>your UI / widgets using qt-designer and then subclassing that UI in > >>another file and overload the (paint)event. That way you can still > >>change the UI without having to re-merge your changes everytime you > >>recompile the .ui files. > > > > Thanks. Got it. But what if i don't want to overload the overall > > paintEvent of the UI but only the one of a part of it, eg. a QFrame or a > > QHbox? Shure I would subclass QFrame and overload the event but how can I > > put it into the 'designed' code, since my UI still uses QFrame and not > > the subclass of it. > > > > I like to do some simple drawLines on a QFrame not using any extension > > packages, only what is shipped with QT and pyqt. > > > > Thanks again for any help. > > Hi, > > you might want to have a look at > http://www.diotavelli.net/PyQtWiki/DragAndDropWithPytQt > > and adapt it to your needs. > > greetings > > Torsten _______________________________________________ PyKDE mailing list PyKDE@mats.imk.fraunhofer.de http://mats.imk.fraunhofer.de/mailman/listinfo/pykde