On 13.09.06 23:06:33, Dave S wrote: > On Wednesday 13 September 2006 22:02, Andreas Pakulat wrote: > > On 13.09.06 21:26:51, Dave S wrote: > > > I now have my widget appearing on screen in a modal fashion thanks to > > > Andreas > > > > > > f1 = form1(self) > > > if f1.exec() == QDialog.Accepted: > > > script ... > > > else: > > > script ... > > > > > > However this only allows the communication of two states from the widget, > > > either accept() or close() so I can only really have an OK button > > > (accept) and a quit button (close). > > > > > > Is there a way to signal a third state for a third button ? My GUI would > > > be far more logical if it were possible. > > > > Not in the way above. For that to happen you'd need to connect each > > button to a separate slot. Inside the slots you set a member variable > > which reflects the button that was pressed (i.e. an int with values > > 0,1,2 depending on the button) and just call close() after that. This > > will close the dialog. When calling the dialog you just do: > > > > f1.exec() > > when you say .exec() you mean .exec_loop() ?
Yes, exec_loop is used in python. Sorry for the confusion, I tend to forget about the PyQt specifics, especially when I'm working with C++ Qt... Andreas -- Ships are safe in harbor, but they were never meant to stay there. _______________________________________________ PyKDE mailing list [email protected] http://mats.imk.fraunhofer.de/mailman/listinfo/pykde
