On 12.03.07 09:44:48, Tina I wrote: > I'm having some problems moving from Qt3 to Qt4. Kinda stuck in old habits I > guess. > Anyway, my current problem is to simply open a dialog window I have made with > Designer but I can't for the life of me understand how to do it. In Qt3 it > was > just a matter of importing the dialog and do something like "if > dialog.exec_loop() == QDialog.Accepted:". I have looked at the examples but > I'm > none the wiser I'm afraid.
Its really easy: dlg=QtGui.QDialog() dlgui=Ui_Dialog() dlgui.setupUi(dlg) if( dlg.exec_() == ... ): ... The Ui_Dialog class you created in designer only contains code that adds the widgets to a given QDialog or QWidget parent. Its not a QDialog subclass anymore. The approach above of course only works if you don't need extra code to handle the dialog. If you do you'd create a subclass from QDialog and do the same thing as with the mainwindow (self.ui =... self.ui.setupUi(this)). This is documented in the Qt4 designer manual, to be found on doc.trolltech.com/4.2 Andreas -- You have an ability to sense and know higher truth. _______________________________________________ PyQt mailing list [email protected] http://www.riverbankcomputing.com/mailman/listinfo/pyqt
