Eriol wrote: > On Thursday 21 June 2007, Frank Ploss wrote: >> I'm trying to implement drag and drop with a QGraphicsView. > > Can't you use the default Graphics View framework drag and drop support > provided for the scene, and for each item?
No, I need better control over the look and position of dragged items. But ... > > ----8<---------------------------------- > ... > > ------>8---------------------------------------- > > If not, consider that (from the doc: > http://doc.trolltech.com/4.2/graphicsview.html#drag-and-drop): > > To intercept drag and drop events for the scene, you reimplement > QGraphicsScene::dragEnterEvent() and whichever event handlers your > particular scene needs, in a QGraphicsItem subclass. ... your repeating of the docs I had already read a dozen times before pointed me to the fact that I shouldn't catch the drop events in the *scene* (which doesn't work), but in an *item* (which does work). So the solution was to create a background QGraphicsRectItem, add it to the scene and catch and process the drop events there. Thanks! Frank > > Items can enable drag and drop support by calling > QGraphicsItem::setAcceptDrops(). To handle the incoming drag, reimplement > QGraphicsItem::dragEnterEvent(), QGraphicsItem::dragMoveEvent(), > QGraphicsItem::dragLeaveEvent(), and QGraphicsItem::dropEvent(). > > HTH, > _______________________________________________ PyQt mailing list [email protected] http://www.riverbankcomputing.com/mailman/listinfo/pyqt
