On Tue, Sep 28, 2010 at 6:19 PM, pard <pardmeis...@gmail.com> wrote: > Hi > I have found that some people use pyuic4 to compile their ui files and some > load them dynamically using loadUI. > Does anyone have the pro's and con's of each of these methods? What is the > recommended PyQT way of doing this?
Thanks for starting the discussion, I've often wondered myself. I have no opinion one way or another, but since most seem to favour loadUI, I'll play the devil's advocate for pyuic4 :-) I can think of several reasons to prefer compiled ui files : 1) if you're using eric4 as an IDE, it does everything for you, so why not ? 2) on a reasonably recent PC, and for common UIs, the additional launch time, CPU & memory usage due to loadUI are probably not even measurable, compared to the Python, Qt and PyQt startup load. For extremely complex and widget-heavy UIs this might be less evident : parsing XML is not the most efficient thing in the world after all. And if we're running on mobile platforms with more limited power/CPU/RAM and slow Flash I/O, like Nokia's Symbian or Maemo smartphones, it could become quite perceptible. 3) during the early design phases, it's sometimes handy to be able to manually modify a generated Python UI file, just to check out the effect of some minor change, without having to do it in Designer (especially if it involves sizers :-) 4) if for some reason you wish or need to distribute only binaries, as sometimes happens, you can exclude the .ui source files and ship only the UI .pyc/pyo files. Dumb, yes, but not entirely impossible :-) _______________________________________________ PyQt mailing list PyQt@riverbankcomputing.com http://www.riverbankcomputing.com/mailman/listinfo/pyqt