On Friday, March 04, 2011 08:03:15 am Umang Varma wrote: > Thanks so much for your response! > > On 03/04/2011 12:55 AM, Mike Ramirez wrote: > > A few things missing, pyqt version, sip version, qt version (I think > > these are required to figure out where/how this bug was introduced or if > > a simple upgrade will remove the bugs, phil, pete and the rest do a lot > > of updates/fixes constantly). > > I can see this bug in PyQt 4.7.2. The user who reported the bug is > almost certainly using 4.7.4 or newer, but hasn't explicitly said so. > I'm using sip (python-sip package on Ubuntu) 4.10.1, Qt (libqt4-* > packages on Ubuntu) 4.6.2. >
I just searched the qt bug tracker[1] for keypress and found an issue[2], that might be what you're experiencing. But since I know very few details about it, I would suggest you go over to it and search for 'keypress' highlighting 'Qt' and 'Bug', see if any outstanding bugs are similar to yours also. > > Also some Ideas. > > > > I'm not sure if this is a Qt or PyQt problem. I would suggest building a > > Qt program and see if it's reproducable in Qt. If it's a problem in Qt > > then this would go to nokia. > > By this you mean coding in C/C++, right? I'm not fully confident of > that. I'm more comfortable with Java. Would I get anywhere if I tried > using Jambi maybe? I haven't done any GUI coding in Java before, but I > have done almost no coding in C/C++ so Java would be better for me > personally. > Yeah I do mean C++. I don't know about Jambi, I've probably done the same amount of Java coding as you've done C/C++. > Also, since this bug is not easily reproducible, I sometimes cannot even > get my python version to reproduce the bug. I have the strong feeling > that it is only after a certain sequence of actions on the game that > this bug shows up (I'd love to know what that sequence is, since that > /might/ make it more easily reproducible). I have never encountered this > bug when I first launch the game. It is only after multiple new games > (with a combination of the Ctrl+N keyboard shortcut and using the mouse > to click the menu item) that I feel this bug surfaces. This means I > would have to code my game fully in Java in order to check whether the > bug exists or not. > look at this: http://bugreports.qt.nokia.com/browse/QTBUG-17043 That one is marked 'fixed' but will be in some future release. > This seems a little difficult, but I could try doing this in a few > weeks, when I'm not as busy with other things as I am now. > > > I'm not sure how to work around this with 100% success or breaking the > > menus, without playing with it, but I would start with catching the > > event and checking if there is an active game and the keypress is a g/h > > in it and then pass it to the game, This breaks the menu keypresses > > though, It might be acceptable, if you only do this explicitly during an > > active game. Which is probably better than what you have now. > > Would I then be able to let the menus work if the user press Alt+G or > Alt+H? Since this would shake a lot of my code around, I'll think about > doing this only if more people are affected by this bug, or (for > whatever reason), this bug becomes more reproducible than it is now. > It should allow the menus to work. You're only trying to catch the g and h keys which are a specific numeric keys, keycodes 42 and 43 respectively using pc105 us layout kb. > > I'm not familiar with the internal details of the keypress event enough > > to tell if this would work like it sounds. But hopefully this gets you > > started. > > Thanks again for your response! It would be great if you could let me > know what you think of the above. > HTH Mike [1] http://bugreports.qt.nokia.com/secure/IssueNavigator.jspa [2] http://bugreports.qt.nokia.com/browse/QTBUG-13034 -- I have discovered that all human evil comes from this, man's being unable to sit still in a room. -- Blaise Pascal
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