On Tuesday 28 June 2011, 01:08:38 James Polk wrote: > I like Designer and have been using it more and more... > but I've been noticing that many times what you see in the Designer > window ends up not matching when you run your program later. > > For example, small offsets in X and Y...look good in Designer, but > don't end up in the same place in the program. Many times, it's not > that consequential, but in a more complex UI, with very precise > positioning, this can be very frustrating. > > One example,...create a MainWindow, drop a horizontal slider into it, > and make it's height 60, so you get a kinda' tall "main marker". > Save it as a .ui file,...load it into your program, and the tall > marker is now short. ( I dynamically load my UI's with > uic.loadUiType(), but the same phenomena happens either way.) Using > Designer's "preview" is consistent with what's in Designer, but > something is lost in translation later when it goes into the program. > > I often get positon offset weirdness using QFrames, > QGroupBoxes,etc... They look good in Designer, then "off" in main > program, so I have to make them look "off" in Designer, so they'll > end up in the right place when they're used.
This all sounds like you're using fixed geometries and no layouts. I cannot recommend doing this in any sane project. The ability of combining different layouts in a top level container constitutes one of Qt's strength, resulting in resolution independent user interfaces. Please provide an example UI, that demonstrates your issues. Pete _______________________________________________ PyQt mailing list PyQt@riverbankcomputing.com http://www.riverbankcomputing.com/mailman/listinfo/pyqt