Did you ever get anywhere with this approach?

On Wednesday, June 10, 2015 at 6:26:57 PM UTC-4, Russell Warren wrote:
>
> Has anybody tried getting pyqtgraph working in a Qt Quick 2.x application?
>
> With Qt Quick 2 being OpenGL and scenegraph only (no QGraphicsView) I 
> figured pyqtgraph was pretty much a non-option.  However, I've just seen 
> that there is a QPainter API available:
>
> http://doc.qt.io/qt-5/qquickpainteditem.html
>
> This makes me think it may be feasible with a bit of elbow grease.  That 
> API draws indirectly and seems like it needs to upload the full image to 
> the GPU on every update, so I don't know how fast that would be.  I also 
> certainly don't know enough about OpenGL to know where all of the rendering 
> happens in the first place, or what gets shipped where, how, and with what 
> bandwidth... but it looks promising, anyway!  Maybe it makes more sense to 
> wait for Vispy to be usable and try and pipe that to Qt's OpenGL context 
> somehow?
>
> There's obviously a heck of a lot more to pyqtgraph than the graphics 
> rendering (I recall that the mouse interaction code is pretty beefy), but 
> has anybody tinkered with this yet?
>
> With Qt Quick Components [1] getting better over time (5.5 even has a 
> treeview coming [2]), I'm definitely curious to start working in QML.
>
> Russ
>
> [1]: http://doc.qt.io/qt-5/qtquickcontrols-overview.html
> [2]: https://wiki.qt.io/New_Features_in_Qt_5.5
>
>
>

-- 
You received this message because you are subscribed to the Google Groups 
"pyqtgraph" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/pyqtgraph/9c3a0111-6c26-4940-8e37-dc61a3314c64%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to