I've been having this issue as well, but on windows systems only. Has there 
been a fix or work-around that I seem to be missing?
I've tried several combinations of pyqtgraph and pyside/Qt versions, but 
none seem to be working.
Can I supply data to help fix this issue?

Paul

Op zondag 16 augustus 2015 12:12:18 UTC schreef Alexander Buckley:
>
> I too have this bug, and it is a very significant one I must say. It is 
> not a bug I had in the past of this machine, but I hadn't used pyqtgraph 
> for a while. Since I upgraded to ubuntu 14.04 and updated all my packages 
> including pyqtgraph.
> Since I have not been able to get the grid to appear when used with 
> scatterplot.
>
> I also noticed an issue with grid and lines. When I wrote lines, the grid 
> linewidth mimicked the line width setting. It appeared to me that the 
> properties were getting mixed up somehow as though there was some pointer 
> issue perhaps.
> I was able to get past it by resetting the grid line width after writing 
> the GLline.
>
> Perhaps the scatterplot is also stomping on the grid properties? Though 
> with this case rewriting the grid does not resolve it.
> I'd like to dig into it further but this kind of graphics code is quite 
> outside my knowledge area.
>
> It is interesting how the grid conflicts with more than one other class, 
> and in a similar manner. Is there something unique about the grid? 
> After the grid is created, it looks like it's properties are being written 
> to by other objects.
> Just thinking allowed here but is there some inheritance scheme involving 
> pointers perhaps?
>
> To me it appears to be a bug in pyqtgraph itself.
>
> Here is the requested info:
>
>
> GL version:3.3.0 NVIDIA 304.125
> MAX_TEXTURE_SIZE: 8192
> MAX_3D_TEXTURE_SIZE: 2048
> Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended 
> GL_ARB_color_buffer_float GL_ARB_compatibility 
> GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth 
> GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp 
> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex 
> GL_ARB_draw_instanced GL_ARB_ES2_compatibility 
> GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions 
> GL_ARB_fragment_program GL_ARB_fragment_program_shadow 
> GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB 
> GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel 
> GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays 
> GL_ARB_internalformat_query GL_ARB_map_buffer_alignment 
> GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture 
> GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object 
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex 
> GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map 
> GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding 
> GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 
> GL_ARB_shading_language_420pack GL_ARB_shading_language_include 
> GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync 
> GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object 
> GL_ARB_texture_compression GL_ARB_texture_compression_rgtc 
> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float 
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample 
> GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg 
> GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle 
> GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object 
> GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object 
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader 
> GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos 
> GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once 
> GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra 
> GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate 
> GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract 
> GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test 
> GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced 
> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit 
> GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats 
> GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 
> GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays 
> GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 
> GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex 
> GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects 
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side 
> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array 
> GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 
> GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc 
> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map 
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine 
> GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic 
> GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod 
> GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object 
> GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB 
> GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle 
> GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array 
> GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object 
> GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region 
> GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square 
> GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color 
> GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp 
> GL_NV_ES1_1_compatibility GL_NV_explicit_multisample 
> GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer 
> GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program 
> GL_NV_fragment_program_option GL_NV_fragment_program2 
> GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 
> GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent 
> GL_NV_multisample_coverage GL_NV_multisample_filter_hint 
> GL_NV_occlusion_query GL_NV_packed_depth_stencil 
> GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 
> GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite 
> GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 
> GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier 
> GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 
> GL_NV_texture_expand_normal GL_NV_texture_lod_clamp 
> GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader 
> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback 
> GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 
> GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program 
> GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option 
> GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info 
> GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 
> GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap 
> GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil 
> GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 
> GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D 
> GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float 
> GL_OES_texture_half_float_linear GL_OES_texture_npot 
> GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap 
> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
> sys.platform: linux2
> sys.version: 2.7.6 (default, Jun 22 2015, 18:00:18) 
> [GCC 4.8.2]
> qt bindings: PyQt4 4.10.4 Qt 4.8.6
> pyqtgraph: 0.9.10; None
> config:
> {'antialias': False,
>  'background': 'k',
>  'crashWarning': False,
>  'editorCommand': None,
>  'enableExperimental': False,
>  'exitCleanup': True,
>  'foreground': 'd',
>  'leftButtonPan': True,
>  'useOpenGL': False,
>  'useWeave': False,
>  'weaveDebug': False}
>
>
> Alex
>
> On Sunday, 5 October 2014 12:58:16 UTC+1, Mathew Schwartz wrote:
>>
>> I have only seen this happen on one machine (surface pro 3) but it is 
>> consistent.  When showing a scatterplot item in the 3d widget, the lineplot 
>> item does not display.  Running the example lineplot for 3d items works as 
>> expected, but running the scatterplot example shows the circles but not the 
>> grid.  This happens in my own application as well.  
>>
>> Has anyone seen this as well?
>>
>

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