I've been having this issue as well, but on windows systems only. Has there
been a fix or work-around that I seem to be missing?
I've tried several combinations of pyqtgraph and pyside/Qt versions, but
none seem to be working.
Can I supply data to help fix this issue?
Paul
Op zondag 16 augustus 2015 12:12:18 UTC schreef Alexander Buckley:
>
> I too have this bug, and it is a very significant one I must say. It is
> not a bug I had in the past of this machine, but I hadn't used pyqtgraph
> for a while. Since I upgraded to ubuntu 14.04 and updated all my packages
> including pyqtgraph.
> Since I have not been able to get the grid to appear when used with
> scatterplot.
>
> I also noticed an issue with grid and lines. When I wrote lines, the grid
> linewidth mimicked the line width setting. It appeared to me that the
> properties were getting mixed up somehow as though there was some pointer
> issue perhaps.
> I was able to get past it by resetting the grid line width after writing
> the GLline.
>
> Perhaps the scatterplot is also stomping on the grid properties? Though
> with this case rewriting the grid does not resolve it.
> I'd like to dig into it further but this kind of graphics code is quite
> outside my knowledge area.
>
> It is interesting how the grid conflicts with more than one other class,
> and in a similar manner. Is there something unique about the grid?
> After the grid is created, it looks like it's properties are being written
> to by other objects.
> Just thinking allowed here but is there some inheritance scheme involving
> pointers perhaps?
>
> To me it appears to be a bug in pyqtgraph itself.
>
> Here is the requested info:
>
>
> GL version:3.3.0 NVIDIA 304.125
> MAX_TEXTURE_SIZE: 8192
> MAX_3D_TEXTURE_SIZE: 2048
> Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended
> GL_ARB_color_buffer_float GL_ARB_compatibility
> GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
> GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex
> GL_ARB_draw_instanced GL_ARB_ES2_compatibility
> GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
> GL_ARB_fragment_program GL_ARB_fragment_program_shadow
> GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
> GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel
> GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
> GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
> GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
> GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
> GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map
> GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
> GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100
> GL_ARB_shading_language_420pack GL_ARB_shading_language_include
> GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync
> GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
> GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
> GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
> GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle
> GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
> GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
> GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
> GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
> GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
> GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
> GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
> GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
> GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
> GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
> GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
> GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
> GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
> GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
> GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
> GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
> GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
> GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod
> GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
> GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
> GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
> GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array
> GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object
> GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
> GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square
> GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color
> GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp
> GL_NV_ES1_1_compatibility GL_NV_explicit_multisample
> GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer
> GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program
> GL_NV_fragment_program_option GL_NV_fragment_program2
> GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
> GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
> GL_NV_multisample_coverage GL_NV_multisample_filter_hint
> GL_NV_occlusion_query GL_NV_packed_depth_stencil
> GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
> GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite
> GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
> GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier
> GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
> GL_NV_texture_expand_normal GL_NV_texture_lod_clamp
> GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader
> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
> GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2
> GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
> GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
> GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info
> GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32
> GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap
> GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil
> GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8
> GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D
> GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float
> GL_OES_texture_half_float_linear GL_OES_texture_npot
> GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap
> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
> sys.platform: linux2
> sys.version: 2.7.6 (default, Jun 22 2015, 18:00:18)
> [GCC 4.8.2]
> qt bindings: PyQt4 4.10.4 Qt 4.8.6
> pyqtgraph: 0.9.10; None
> config:
> {'antialias': False,
> 'background': 'k',
> 'crashWarning': False,
> 'editorCommand': None,
> 'enableExperimental': False,
> 'exitCleanup': True,
> 'foreground': 'd',
> 'leftButtonPan': True,
> 'useOpenGL': False,
> 'useWeave': False,
> 'weaveDebug': False}
>
>
> Alex
>
> On Sunday, 5 October 2014 12:58:16 UTC+1, Mathew Schwartz wrote:
>>
>> I have only seen this happen on one machine (surface pro 3) but it is
>> consistent. When showing a scatterplot item in the 3d widget, the lineplot
>> item does not display. Running the example lineplot for 3d items works as
>> expected, but running the scatterplot example shows the circles but not the
>> grid. This happens in my own application as well.
>>
>> Has anyone seen this as well?
>>
>
--
You received this message because you are subscribed to the Google Groups
"pyqtgraph" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
To view this discussion on the web visit
https://groups.google.com/d/msgid/pyqtgraph/d663665e-5a87-4452-a191-992412b29108%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.