Hi,

yes, it really is nothing to fancy. But I will add a significant amount 
(several thousands) of GraphicItems and they all are supposed to be synced 
to a central resource keeping all information about the items.

However, I found a solution to the problem: Instead of using ViewBoxes I 
straight using GraphicViews. The main functionally (synronizing the view 
range between individual views, panning, scaling) is either already 
implemented or (hopfully) easily to implement. The GraphicsItems can be 
added to a shared scene and I will use the drawBackground to paint the 
'view local' items.

The standing question now is: Is there any drawback to this approach? Do I 
miss something when using GraphicsViews over ViewBoxes?


Best,
Acha

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