Hello,
I didn't have some new ? 
Thanks

Le lundi 27 juillet 2020 à 15:05:17 UTC+2, Landry Kotto a écrit :

>
> what is objs in the method that follow? I have tried to set 
> GLScatterPlotItem, GLviewWiget, but i gotan error : objet is not iterable , 
> and i don't know why ! 
> What value objs can take ? 
> Thanks
> the method is  : 
>    def plotGLPlot(self, objs): # new commentaire : add item -> plot 3D 
> point
>
>         poss = numpy.array([0, 0, 0])
>         self.Poss = []
>         self.GlobalInds = []
>         weights = numpy.array(0, dtype=float)
>         def pswc (x) : return 10 * x**0.25 #pseudoweight calculation with 
> exponential scaling
>         for obj in objs:
>             for i,cogs in enumerate(obj.CoG):
>                 for cog in cogs:
>                     #cog[1] = 0
>                     if obj.PieceWeight[i]:
>                         poss = numpy.vstack([poss,numpy.asarray(cog.T)])
>                         self.Poss.append(numpy.matrix(cog.T)) # for 
> picking stuff
>                         self.GlobalInds.append(obj.Index[i])
>                         pw = pswc(obj.PieceWeight[i])
>                         print("PieceWeight : "+str(pw))
>
>                         weights = numpy.append(weights, pw)
>
>
>         maxw = max(weights)
>         threshold = numpy.mean(weights)
>         self.Colors = numpy.empty([len(weights),4])
>         for i, pw in enumerate(weights):
>             if pw <= threshold:
>                 c = pw / maxw
>                 self.Colors[i] = numpy.array([c,1,0,0.7])
>             else:
>                 c = 1 - pw / maxw
>                 self.Colors[i] = numpy.array([1,c,0,0.7])
>
>         self.removeItem(self.Plot)
>
>         #....self.Plot = gl.GLScatterPlotItem()
>         #.....self.Plot.setData(pos=poss, size=weights, color=self.Colors, 
> pxMode=False)
>         self.Sizes = weights
>         #....self.addItem(self.Plot)
>         self.show()
>
> Le jeudi 18 juin 2015 23:35:18 UTC+2, Bi Ge a écrit :
>>
>> Hi folks,
>>
>> I would like to pick a point in a 3D scatter plot. I read from Luke's 
>> post here:
>>
>> "
>> This version also has methods for determining the projection and view 
>> matrices, which allows you to determine the relationship between 3D and 2D 
>> manually:
>>
>> m = glView.projectionMatrix() * glView.viewMatrix()
>>
>> # Map 3D location to normalized device coordaintes: (-1,-1) and (1,1) are 
>> opposite corners of the view
>> pt = m.map(QtGui.QVector3D(x,y,z))
>>
>> # Inverse mapping:
>> pt = m.inverted()[0].map(QtGui.QVector3D(x,y,z))
>>
>>
>> " 
>>
>> My questions are:
>> 1. Does inverse mapping meaning from 2D to 3D? If so, why does the map 
>> take a 3D vector when the point on screen is only 2D:
>>
>> 2. After apply inverse mapping on a point on the screen, we get a 
>> point(vector) in 3D and from here I just need to cast a ray and find where 
>> it hits the point I want to find correct?
>>
>> Bi
>>
>

-- 
You received this message because you are subscribed to the Google Groups 
"pyqtgraph" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/pyqtgraph/3136d367-8f0c-4f67-95f2-a2cfc3e79d46n%40googlegroups.com.

Reply via email to