Hi,
I should apologize for three messages in one day, but I've had a handful of things crop up this week. I am running either simulated or real Pioneer robots. Player uses the Pioneer's underlying dead-reckoning position for robot.x and robot.y. I am using localization to correct for dead-reckoning errors. To do so, I really need to update the robot.x and robot.y values, and *not* have them reset from the underlying system. I haven't had much luck with this before.
Is my best bet to make a subclass of the PlayerRobot class, and force it not to use the underlying position values, or is there some way to modify robot.x and robot.y and have it "stick".
Thanks, Susan -- -- Susan Fox Associate Professor Mathematics/Computer Science Macalester College Office: (651) 696-6553 Fax: (651) 696-6518 E-mail: [EMAIL PROTECTED] www.macalester.edu/~fox _______________________________________________ Pyro-users mailing list [email protected] http://emergent.brynmawr.edu/mailman/listinfo/pyro-users
